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Voice Training Games: Pitch, Volume and Control

These games do not care what words you use. They listen to your pitch and your volume and turn them straight into movement on screen, which makes them an unusually direct way to hear what your voice is actually doing.

Pitch games turn your voice into a controller

In Sheep Squeeze, Cyber Ball and DoReMi, singing higher moves you up and singing lower moves you down. Holding a steady note means holding a steady line on screen, so wobble becomes visible instead of something you have to strain to hear. It is the same feedback loop a tuner gives you, with a game attached.

Volume games train breath support

Scream Ball, Zig Zag Scream, Beaver Bounce and Chicken Eggscape respond to loudness. Sustaining a note at a consistent volume takes breath control, and running out of air mid-run is immediately obvious. These are the noisiest games we make, so consider your neighbours.

A note on looking after your voice

Shouting for a long time will make you hoarse, the same as it would at a football match. Warm up gently, stop if your throat hurts rather than pushing through, and drink water. These games are fun practice, not a substitute for a singing teacher.

Common questions

Do I need to be able to sing?

No. The pitch games only need you to go higher and lower, not to hit a correct note. Being unable to hold a tune is a reasonable starting point, and the visual feedback is the part that helps.

Will these work in any browser?

The pitch and volume games only need microphone access and Web Audio, so they work in most modern browsers including Firefox. Our word-based games need speech recognition, which is why we recommend Chrome or Edge for the rest of the site.